ボス協力戦術 - 両守護者
両守護者戦のグループ戦略:役割分担、ファントム担当、変身の同期。
Published September 18, 2026 · Last updated September 18, 2026
Quick Answer: How Do Bosses Change in Co-op?
Both Guardian fights scale mechanics with player count: phantoms spawn per player, safe platforms get tighter, and the transformation gauge fills slower with more players. The fights are genuinely easier with coordination — assign roles before the fight, not during it.
| Mechanic | Solo | 4-Player Co-op |
|---|---|---|
| Phantom spawns | One at a time | Per player — assign phantom duty |
| Transformation gauge | Fills on personal hits | Fills slower — group aggression scales safely |
| Platform space (Floor 2) | Roomy | Three fit per platform, four is a shove-fight |
| Summon item cost | Per attempt | Per attempt, shared — one covers the party |
Floor 1 Guardian — Group Roles
- Tank: best-armored player holds boss aggro on the arena edge.
- Phantom duty: one player clears the per-player phantom spawns.
- Support: stacks Defense Chip and stays in transformation range.
The transformation unleashes a devastating area attack — sync transformations for the phantom-heavy phase, not the opening.
Floor 2 Guardian — Group Roles
- Platform plan: three players per safe platform, one roams between waves.
- Healing duty: one player carries healing items and calls slam-wave retreats.
- Curse cycles: stagger Blink Chip cooldowns so someone can always reposition.