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魔法チップガイド - 単体・範囲・防御

全魔法チップ:効果、KBコスト、クラフト場所、必要となる戦闘。

Published September 18, 2026 · Last updated September 18, 2026

Quick Answer: Which Spell Chips Do I Need?

The Single-target Spell Chip covers everything on Floor 1. Beyond that: the Area Spell Chip for the Floor 2 Guardian phantom phase, and a Defense Chip for Courtyard survivability when enemies close in.

Quick Answer: Which Spell Chips Do I Need?
ChipEffectKB CostCraft At
Single-target SpellFocused damage, low KB16KBTutorial reward
Area SpellAOE damage, phantom clearing48KBLaboratory hub (Courtyard Materials)
Defense ChipDamage reduction, 30s32KBLaboratory hub (Courtyard Materials)
Spell chips do not stack with each other — equipping an Area Spell replaces the Single-target. Choose based on the fight.

Why Area Spell Matters for Floor 2

The Floor 2 Guardian spawns two phantoms at 60% health. The Single-target Spell takes too long to clear both; the Area Spell kills them in one hit. This phase is the game pop quiz on the weakness system, and the Area Spell is the answer.

Defense Chip: The Underrated Survival Tool

The Defense Chip reduces incoming damage for 30 seconds at a cost of 32KB. The Floor 2 Guardian fight runs five to eight minutes and is decided in the second phase, when curse floors and slam waves pile up. One well-timed Defense Chip activation covers the whole second phase.