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Kernel Hearts Guide

Movement Chip Guide - Dash & Blink

The two movement chips in the Kernel Hearts game, how the 256KB budget system manages them and which floors each one is for.

Published September 18, 2026 ยท Last updated September 18, 2026

Quick Answer: Which Movement Chip?

Both, equipped as your 256KB budget allows. The Dash Chip for Floor 1 (quick repositioning during angel fights); the Blink Chip for Floor 2 (teleport past curse floors). There is no movement chip progression in Kernel Hearts โ€” the upgrade is situational swapping, not replacement.

Quick Answer: Which Movement Chip?
ChipStyleBest AgainstKB Cost
Dash ChipShort-range speed boostFloor 1 patrols16KB
Blink ChipTeleport, short cooldownFloor 2 curse floors32KB
The Blink Chip teleport interrupts slam wind-ups โ€” a well-timed blink during a Floor 2 Guardian slam dodges the entire attack.

The Chip Budget System

Your MAHOU.OS has a 256KB budget. Every chip costs KB. The question is never "which chips are best" but "which combination fits the budget for this fight." Polish your weapon at the laboratory hub for +2 damage per pass, twice per weapon style, for free.

  • Basic loadout: Attack (32KB) + Spell (16KB) + Dash (16KB) = 64KB โ€” plenty of room.
  • Floor 2 loadout: Upgraded Attack (48KB) + Area Spell (48KB) + Blink (32KB) + Defense (32KB) = 160KB.
  • Max loadout: Everything upgraded, filling close to 256KB for the hardest fights.